.vanaarde

Weapon and impact VFX

Posted on May 17, 2024  •  1 minutes  • 42 words  • 

Here’s some RnD I did, exploring realistic weapon VFX (muzzle flash, smokey elements, bullet tracer) and a concrete / stone impact effect. The smoke elements were simulated using Houdini. The muzzle flash was composed of multiple elements being put together using Niagara.

Follow me

I sometimes post gamedev stuff on these social media things