Glimpse - Microwave Explosion
Posted on January 15, 2024 • 1 minutes • 154 words •
In this scene the player character triggers a seamless cutscene (no camera cuts) by placing a specific object in the microwave, which makes a noise, lures the guard into the room, followed by a microwave explosion that kills the guard.
This sequence, that I implemented, involved a good deal of coordination between gameplay logic, scripted events, state machines, and VFX. The moment that the player character places the item in the microwave, an Animation Montage takes over the player character so that she quickly hides behind the counter.
The NPC is then instructed to abort his current task and starts walking towards the microwave. When the NPC hits a trigger box, placed next to the microwave, it triggers an explosion, an animation that rattles all the objects around the microwave, and a very dramatic death animation on the guard. After this the player character stands up and can continue walking around. No camera cuts!