Van Aarde's GameDev!
Table of contents
Glimpse (Megagrant Recipient)
Glimpse is an scifi adventure game with puzzle mechanics inspired by old school point-and-click adventure games combined with the environmental story telling and atmospheric presentation of games such as Playdead’s Inside.
TODO: INSERT GLIMPSE VIDEO HERE
Here is a non-exhaustive list of various gameplay related systems that I worked on for Glimpse:
- Character locomotion, interaction and mantling systems
- Art directable camera system (camera graph)
- Interactable Objects
- Player Item Inventory
- Puzzle and level logic
- Game design
- Puzzle design
- Interactive cinematic scripting
- Character Carry Item system ( https://vanaardekrynauw.com/blog/izyk5q-glimpse-carry-items/ )
- Terminal Screen Logic, UI
- Curtain cloth interaction rig ( https://vanaardekrynauw.com/blog/op1s8-glimpse-cloth-sim/ )
Untethered (2022 Epic Megajam Winner)
Untethered, our entry (and winner) in the Epic 2022 Megajam, this endearing little hack & slash game.
Pretty small in scope (you can only do so much on a gamejam!), here’s some stuff I worked on:
- Character locomotion & combat
- Camera system
- Gameplay logic
Undying West (WIP Prototype, personal project)
This is still a very early work-in-progress prototype for a game called Undying West. In this view I’m showing a variety of items usable by the player, such as a revolver (for shooting, obviously), a steak for distracting the robot zombies, a dynamite stick to make things go boom and a health tonic for healing.
- Character systems
- Items system (shootable, throwable, drinkables)
- Health System
- NPC AI
- VFX