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    <title>Pages on .vanaarde</title>
    <link>https://vanaardekrynauw.com/page/</link>
    <description>Recent content in Pages on .vanaarde</description>
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    <language>en</language>
    <lastBuildDate>Tue, 07 May 2024 10:22:55 +0200</lastBuildDate>
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    <item>
      <title>About</title>
      <link>https://vanaardekrynauw.com/about/</link>
      <pubDate>Tue, 07 May 2024 10:22:55 +0200</pubDate>
      <guid>https://vanaardekrynauw.com/about/</guid>
      <description>Hi there! My name is Van Aarde Krynauw, and welcome to my humble corner of the internet. I love making games, vfx, and technical art and even moreso when I get to do them at the same time!&#xA;The TL;DR version: I live for making games. I&amp;rsquo;m currently building that dream using Unreal Engine and Houdini (mostly), on evening at a time.&#xA;Here&amp;rsquo;s the slightly longer version&amp;hellip;&#xA;Make it go +1 My first memories of being interested in gamedev was from when I was around 12 years old.</description>
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      <title>Film</title>
      <link>https://vanaardekrynauw.com/film/</link>
      <pubDate>Tue, 07 May 2024 10:22:55 +0200</pubDate>
      <guid>https://vanaardekrynauw.com/film/</guid>
      <description>Here are some films that I&amp;rsquo;ve worked on throughout my film career, using Houdini since 2008. My work ranged from RnD, destruction, developing custom render tech, custom Houdini Tools, shaders, VFX, procedural content creation down the pipeline development.&#xA;Dev, VFX Destruction Tools VFX Dev VFX VFX VFX Dev, VFX Prodecedural Buildings VFX VFX VFX </description>
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      <title>Reel</title>
      <link>https://vanaardekrynauw.com/reel/</link>
      <pubDate>Tue, 07 May 2024 10:22:55 +0200</pubDate>
      <guid>https://vanaardekrynauw.com/reel/</guid>
      <description> </description>
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      <title>Reel &amp; Breakdown</title>
      <link>https://vanaardekrynauw.com/reel-breakdown/</link>
      <pubDate>Tue, 07 May 2024 10:22:55 +0200</pubDate>
      <guid>https://vanaardekrynauw.com/reel-breakdown/</guid>
      <description>Breakdown Here follows a very brief breakdown of content shown in my reel. For more content (and some in-depth breakdowns), feel free to take a look at my blog .&#xA;Film / Houdini Max Max: Fury Road Houdini, C++&#xA;Custom Pixar Renderman procedural for volumetric rendering Dust / Particles VFX (Houdini) Aftershock Houdini, C++&#xA;Bullet solver / Houdini SOPs integration Houdini SOPs Destruction tools Strangerland Houdini&#xA;Pyroclastic dust storm cloud Dust and dirt elements (particles &amp;amp; volumetrics) Gods of Egypt Houdini</description>
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      <title>Van Aarde&#39;s GameDev!</title>
      <link>https://vanaardekrynauw.com/gamedev-breakdown/</link>
      <pubDate>Tue, 07 May 2024 10:22:55 +0200</pubDate>
      <guid>https://vanaardekrynauw.com/gamedev-breakdown/</guid>
      <description>Glimpse (Megagrant Recipient) Glimpse is an scifi adventure game with puzzle mechanics inspired by old school point-and-click adventure games combined with the environmental story telling and atmospheric presentation of games such as Playdead&amp;rsquo;s Inside.&#xA;TODO: INSERT GLIMPSE VIDEO HERE&#xA;Here is a non-exhaustive list of various gameplay related systems that I worked on for Glimpse:&#xA;Character locomotion, interaction and mantling systems Art directable camera system (camera graph) Interactable Objects Player Item Inventory Puzzle and level logic Game design Puzzle design Interactive cinematic scripting Character Carry Item system ( https://vanaardekrynauw.</description>
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